Weapons
From Subsistence Wiki
Weapons are indispensible to hunt for meat or defend oneself effectively against threats like hunters or animals. Projectile weapons naturally require some form of ammunition in order to be of use.
Obtainability
Almost all weapons must be crafted and cannot be looted. Claymores and grenades are the only exceptions and can somewhat regularly be found in storage chests inside hunter bases.
Weapon Index
▼ Bows | ||||
Name | Crafting | Ammo Compatibility | Durability (in Shots) | |
---|---|---|---|---|
Wooden Bow | Inventory | Wooden Arrows • Premium Arrows • Grenade Arrows | 75 + final breaking shot | |
Recurve Bow | Workbench | Wooden Arrows • Premium Arrows • Grenade Arrows | 75 + final breaking shot | |
▼ Guns | ||||
Name | Crafting | Ammo Compatibility | Durability (in Shots) | |
Pistol | Inventory | Pistol Rounds | 120 + final breaking shot | |
Revolver | Inventory | Revolver Rounds | 70 + final breaking shot | |
Shotgun | Inventory | Shotgun Shells | 60 + final breaking shot | |
Double-Barrel Shotgun | Workbench | Shotgun Shells • Shotgun Slugs | 60 + final breaking shot | |
Rifle | Inventory | Rifle Rounds | 60 + final breaking shot | |
Lever-Action Rifle | Workbench | Rifle Rounds • Incendiary Rounds | 60 + final breaking shot | |
▼ Explosives | ||||
Name | Crafting | Ammo Compatibility | Number of Uses | |
Molotov Cocktail | Workbench | — | single-use | |
Grenade | Workbench | — | single-use | |
Claymore | Workbench | — | single-use | |
Breaching Charge | Workbench | — | single-use | |
BCU Cracker | Lathe | — | single-use | |
▼ Tools | ||||
Name | Crafting | Ammo Compatibility | Durability (in Strikes) | |
Axe | Inventory | — | ? | |
Pickaxe | Inventory | — | ? | |
Hammer | Inventory | — | ? |