Guide: BCU

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Currently, only a small part of the workings and mechanisms of BCUs are explained or even implied in-game.


Zones, Placement Limitations, and Zone Priority

Command zone (blue) and no-build zone (red)

Any BCU projects two spherical zones: an inner command zone and a larger no-build zone.

Only the BCU command zone is visible in-game. Any and all building pieces and base items within it are under perfect control and ownership of all players registered at said BCU and connected to the corresponding BCU power/mass network. The command zone has a radius of slightly less than four building units (from the centre of the BCU).

Within the invisible BCU no-build zone, players not registered at that BCU cannot place any building pieces or base items. This ensures a minimum distance between non-allied bases. The no-build zone has a radius of slightly less than ten building units (from the centre of the BCU).

Closest-possible placement of non-allied BCUs ...

The closest-possible placement of a new non-allied BCU is thus slightly less than ten building units from an existing one, just outside the existing no-build zone. However, this is not ideal at all.

... resulting in partial command zone loss.

No-build zones override command zones, rendering such a constellation a poor choice for either team. As the no-build zone of either BCU cuts into the respective other command zone, both teams will effectively lose these sections of their own command zones and the ability to place building pieces and base items within them.

(At the present time, this poses griefing potential on dedicated servers. Players could place BCUs close enough to other bases to deliberately cause command zones loss and base functionality obstruction.)

Closest-possible placement of non-allied BCUs without command zone loss

The closest-possible placement of a new non-allied BCU without any functionality loss for either team is approximately fourteen building units from an existing one, with both no-build zones overlapping as perfectly as possible, keeping unusable space to a minimum.


Power/Mass Generation

To be expanded.


Further Information

↗ BCU
↗ Building


Game Guides
Basic Guides:Before You Start • Game Terms
Datasheets:Animal HP • Difficulty Mode Differences • Weapon Firepower • Weapon Repair Costs (Hunters Disabled) • Weapon Repair Costs (Hunters Enabled) • Weapon Upgrade Costs
Gameplay Guides:Getting Started • Building • Weapons • Threats • Base Defence