Datasheet: Difficulty Mode Differences
From Subsistence Wiki
DIFFICULTY MODE DIFFERENCES | |||||
EASY | NORMAL | HARDCORE | |||
---|---|---|---|---|---|
Default HP / SP | 90 | 80 | 60 | ||
Hunter Strength | 50 % | 59 % | 65 % | ||
Hunter Bases ( Singleplayer ) |
2 | 3 | |||
Sensory Range ( Animals / Hunters ) |
normal | larger than normal | |||
Predator Quantity | fewer than normal | normal | more than normal | ||
Loot Quantity | normal | less than normal | |||
HP / SP Gain Losses ( Death ) |
− 2 | − 4 | − 6 | ||
Inventory Losses ( Death ) |
nothing | one third of all stacks | everything | ||
Wetness Chill | − 2.0 °C | − 4.0 °C | − 5.5 °C | ||
Harshness of Seasons |
milder than normal | normal |
Game Guides |
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Basic Guides: Before you start • Game Terms Datasheets: Animal HP • Difficulty Mode Differences • Weapon Firepower • Weapon Repair Costs (Hunters Disabled) • Weapon Repair Costs (Hunters Enabled) • Weapon Upgrade Costs |