Datasheet: Weapon Repair Costs (Hunters Enabled)
From Subsistence Wiki
Hunters Enabled. WEAPON REPAIR COSTS All costs are to be taken as simple repair costs for weapons in light need of repair (more than 66% of durability left). Weapons in medium need of repair (between 66% and 33% of durability left) require doubled repair costs. Weapons in serious need of repair (less than 33% of durability left) require tripled repair costs. | |||||
Default Firepower |
Firepower ⬤ |
Firepower ⬤ ⬤ |
Firepower ⬤ ⬤ ⬤ |
Firepower ⬤ ⬤ ⬤ ⬤ | |
---|---|---|---|---|---|
![]() Wooden Bow |
![]() ![]() 1 1 | ||||
![]() Recurve Bow |
![]() ![]() ![]() 1 1 2 |
![]() ![]() ![]() 1 1 3 |
![]() ![]() ![]() 1 1 1 |
![]() ![]() ![]() 2 2 1 |
![]() ![]() ![]() 1 3 2 |
![]() Pistol |
![]() ![]() 1 1 |
![]() ![]() ![]() 1 1 2 |
![]() ![]() ![]() 1 2 1 |
![]() ![]() ![]() 2 2 1 |
![]() ![]() ![]() 3 3 2 |
![]() Shotgun |
![]() ![]() 1 1 |
![]() ![]() ![]() 1 1 2 |
![]() ![]() ![]() 1 3 1 |
![]() ![]() ![]() 2 2 2 |
![]() ![]() ![]() 3 3 3 |
![]() DBSG |
![]() ![]() ![]() 1 1 1 |
![]() ![]() ![]() 1 1 2 |
![]() ![]() ![]() 1 3 1 |
![]() ![]() ![]() 2 2 1 |
![]() ![]() ![]() 3 3 3 |
![]() Rifle |
![]() ![]() 1 1 |
![]() ![]() ![]() 1 1 2 |
![]() ![]() ![]() 1 3 1 |
![]() ![]() ![]() 2 2 2 |
![]() ![]() ![]() 3 3 3 |
![]() LAR |
![]() ![]() ![]() 1 1 1 |
![]() ![]() ![]() 1 1 2 |
![]() ![]() ![]() 1 3 1 |
![]() ![]() ![]() 2 2 1 |
![]() ![]() ![]() 3 3 3 |
![]() Revolver |
![]() ![]() 1 1 |
![]() ![]() ![]() 1 1 1 |
![]() ![]() ![]() 1 3 2 |
![]() ![]() ![]() 2 2 2 |
![]() ![]() ![]() 3 3 3 |
Game Guides |
---|
Basic Guides: Before you start • Game Terms Datasheets: Animal HP • Difficulty Mode Differences • Weapon Firepower • Weapon Repair Costs (Hunters Disabled) • Weapon Repair Costs (Hunters Enabled) • Weapon Upgrade Costs |