WEAPON Entry Leftover
On Subsistence Wiki we indicate a base weapon with a 000. This shows that the weapon has not been upgraded. A weapon can be upgraded using the Workbench under the Upgrade tab. These upgrades have a cost in Crafting Materials, Power, and Mass.
For weapons there are 3 upgrades available: File:Firepower button-icon.png Firepower, File:Clip Size button-icon.png Clip Size, and File:Reload Speed button-icon.png Reload Speed. They can be upgraded a total of 4 times, showing their respective buttons on the icon.
Example: File:Revolver 100-icon.png
|Revolver (Example weapon)|
|Firepower||Clip Size||Reload Speed|
|Revolver 100||Revolver 010||Revolver 001|
|Revolver 200||Revolver 020||Revolver 002|
|Revolver 300||Revolver 030||Revolver 003|
|Revolver 400||Revolver 040||Revolver 004|
This means that a fully upgraded weapon will be referred as 444 with every combination in between.
FOOD Entry Leftover
Food and Water are a vital part of your character's survival. The main needs of your character are Protein, Fruit/Veg, Hunger, and Hydration.
Fruits and Vegetables (Veg) are eaten raw. Meats and Fish can be eaten raw but provide much better quality when cooked on either a Campfire or WoodBurner, but be careful to not be like OhnoCoho and burn your food. ;-)
Be aware that Meats of any kind (Fish, Steak, Liver, Chicken, or Rabbit) will spoil after a set period of time and become Rotten Meat.
Behaviors and Effects of Food and Hunger
Hungry Some effects of running out of food and hunger are:
- Low Protein, Fruit/Veg, and/or Water means stamina will not regenerate.
- Low Hunger and/or Hydration (or no bar left) means you will start taking damage and eventually die.
Much of the cooked food can only be eaten if the player is hungry enough. The player's Hunger bar bar needs to accommodate at least one-third of the satiation provided by the meal.
CRAFTING Entry Leftover
The different ways of crafting (inventory, BCU, others) ...
Power and Mass