Clothing
Clothing is essential in order to gain protection against physical attacks as well as to avoid freezing. The ability to venture into high-altitude terrain or leave one's base during winter for an extended amount of time all but depends upon proper clothing. Without a campfire (or a woodburner) to keep warm, even the nights will be too cold to avoid damage, since the light pants (the only piece of clothing included in a player's starting gear) offers only miniscule protection against the cold.
While clothing recipes naturally vary, they all inevitably require either cloth or cotton or a combination of the two in the form of padded cloth.
Obtainability
Almost all pieces of clothing must be crafted and cannot be looted either. Hunter jackets are the only exception: these exceedingly rare jackets cannot be crafted at all and must be found in storage crates inside hunter bases. Mining helmets (worn by cave hunters) cannot be crafted or looted elsewhere. For the time being they are unobtainable for the player, and their exact protective qualities are not yet known.
Clothing Index
▼ Headwear | |||||
Name | Crafting | Damage Protection Gain | Cold Tolerance Gain | Heat Tolerance Loss | |
---|---|---|---|---|---|
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Combat Helmet | Inventory | 5 % | 1.0 °C | — |
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Mining Helmet | — | ? | ? | ? |
▼ Upper Body (Outer) | |||||
Name | Crafting | Damage Protection Gain | Cold Tolerance Gain | Heat Tolerance Loss | |
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Combat Vest | Inventory | 8 % | 1.0 °C | 0.2 °C |
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Winter Jacket | Inventory | 1 % | 3.5 °C | 3.0 °C |
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Diving Gear | Diving Station | — | — | — |
▼ Upper Body (Inner) | |||||
Name | Crafting | Damage Protection Gain | Cold Tolerance Gain | Heat Tolerance Loss | |
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Light-Weight T-Shirt | Inventory | 2 % | 1.0 °C | 0.3 °C |
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Medium-Weight T-Shirt | Inventory | 4 % | 1.7 °C | 0.3 °C |
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Heavy-Duty T-Shirt | Inventory | 6 % | 2.0 °C | 0.3 °C |
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Sweater | Inventory | 1 % | 3.0 °C | 1.0 °C |
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Hunter Jacket | — | 6 % | 2.0 °C | 1.0 °C |
▼ Lower Body | |||||
Name | Crafting | Damage Protection Gain | Cold Tolerance Gain | Heat Tolerance Loss | |
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Light Pants | Inventory | 1 % | 0.5 °C | 0.3 °C |
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Medium Pants | Inventory | 3 % | 1.5 °C | 0.3 °C |
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Heavy-duty Pants | Inventory | 6 % | 3.0 °C | 0.3 °C |
▼ Footwear | |||||
Name | Crafting | Damage Protection Gain | Cold Tolerance Gain | Heat Tolerance Loss | |
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Leather Boots | Inventory | 3 % | 1.0 °C | — |
Clothing Sets
▼ Max Damage Protection Set | ||
Name | Damage Protection Gain | |
---|---|---|
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Combat Helmet | 5 % |
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Combat Vest | 8 % |
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Heavy-Duty T-Shirt (or Hunter Jacket) |
6 % |
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Heavy-duty Pants | 6 % |
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Leather Boots | 3 % |
TOTAL GAIN | 28 % |
▼ Max Cold Tolerance Set | ||
Name | Cold Tolerance Gain | |
---|---|---|
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Combat Helmet | 1.0 °C |
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Winter Jacket | 3.5 °C |
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Sweater | 3.0 °C |
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Heavy-duty Pants | 3.0 °C |
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Leather Boots | 1.0 °C |
TOTAL GAIN | 11.5 °C | |
Max Tolerable Cold | –8.5 °C |
Clothing |
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Headwear: Combat Helmet Upper Body (Outer): Combat Vest • Winter Jacket • Diving Gear Upper Body (Inner): Light-Weight T-Shirt • Medium-Weight T-Shirt • Heavy-Duty T-Shirt • Sweater • Hunter Jacket Lower Body: Light Pants • Medium Pants • Heavy-Duty Pants Footwear: Leather Boots |