Clothing

From Subsistence Wiki
Jump to: navigation, search

Clothing is essential in order to gain protection against physical attacks as well as to avoid freezing. The ability to venture into high-altitude terrain or leave one's base during winter for an extended amount of time all but depends upon proper clothing. Without a campfire (or a woodburner) to keep warm, even the nights will be too cold to avoid damage, since the light pants (the only piece of clothing included in a player's starting gear) offers only miniscule protection against the cold.

While clothing recipes naturally vary, they all inevitably require either cloth or cotton or a combination of the two in the form of padded cloth.


Obtainability

Almost all pieces of clothing must be crafted and cannot be looted either. Hunter jackets are the only exception: these exceedingly rare jackets cannot be crafted at all and must be found in storage crates inside hunter bases. Mining helmets (worn by cave hunters) cannot be crafted or looted elsewhere. For the time being they are unobtainable for the player, and their exact protective qualities are not yet known.


Clothing Index


▼ Headwear
Name Crafting Damage Protection Cold Tolerance Heat Tolerance
Combat Helmet-icon.png Combat Helmet Inventory + 5 % + 1.0 °C
Gas Mask-icon.png Gas Mask + 2 % + 0.7 °C
Mining Helmet-icon.png Mining Helmet ? ? ?

▼ Upper Body (Outer)
Name Crafting Damage Protection Cold Tolerance Heat Tolerance
Combat Vest-icon.png Combat Vest Inventory + 8 % + 1.0 °C – 0.2 °C
Winter Jacket-icon.png Winter Jacket Inventory + 1 % + 3.5 °C – 3.0 °C
Diving Gear-icon.png Diving Gear Diving Station

▼ Upper Body (Inner)
Name Crafting Damage Protection Cold Tolerance Heat Tolerance
Light-weight T-shirt-icon.png Light-Weight T-Shirt Inventory + 2 % + 1.0 °C – 0.3 °C
Medium-weight T-shirt-icon.png Medium-Weight T-Shirt Inventory + 4 % + 1.7 °C – 0.3 °C
Heavy-duty T-shirt-icon.png Heavy-Duty T-Shirt Inventory + 6 % + 2.0 °C – 0.3 °C
Hunter Jacket-icon.png Hunter Jacket + 6 % + 2.0 °C – 1.0 °C
Shirt-icon.png Plaid Shirt Inventory + 5 % + 2.4 °C – 0.5 °C
Sweater-icon.png Sweater Inventory + 1 % + 3.0 °C – 1.0 °C

▼ Lower Body
Name Crafting Damage Protection Cold Tolerance Heat Tolerance
Light Pants-icon.png Light-Weight Pants Inventory + 1 % + 0.5 °C – 0.3 °C
Medium Pants-icon.png Medium-Weight Pants Inventory + 3 % + 1.5 °C – 0.3 °C
Heavy-duty Pants-icon.png Heavy-Duty Pants Inventory + 6 % + 3.0 °C – 0.3 °C

▼ Footwear
Name Crafting Damage Protection Cold Tolerance Heat Tolerance
Leather Boots-icon.png Leather Boots Inventory + 3 % + 1.0 °C


Clothing Sets


▼ Max Damage Protection Set
  
Name Damage Protection
Combat Helmet-icon.png Combat Helmet + 5 %
Combat Vest-icon.png Combat Vest + 8 %
Heavy-duty T-shirt-icon.png Heavy-Duty T-Shirt
(or Hunter Jacket)
+ 6 %
Heavy-duty Pants-icon.png Heavy-Duty Pants + 6 %
Leather Boots-icon.png Leather Boots + 3 %
TOTAL GAIN + 28 %

▼ Max Cold Tolerance Set
Name Cold Tolerance
Combat Helmet-icon.png Combat Helmet + 1.0 °C
Winter Jacket-icon.png Winter Jacket + 3.5 °C
Sweater-icon.png Sweater + 3.0 °C
Heavy-duty Pants-icon.png Heavy-Duty Pants + 3.0 °C
Leather Boots-icon.png Leather Boots + 1.0 °C
TOTAL GAIN + 11.5 °C
Lowest Tolerable Cold – 8.5 °C


Clothing
Headwear:Combat Helmet
Upper Body (Outer):Combat Vest • Winter Jacket • Diving Gear
Upper Body (Inner):Light-Weight T-Shirt • Medium-Weight T-Shirt • Heavy-Duty T-Shirt • Hunter Jacket • Plaid Shirt • Sweater
Lower Body:Light Pants • Medium Pants • Heavy-Duty Pants
Footwear:Leather Boots