The inventory proper, the storage section of the inventory screen, consists of thirty-five slots and thus provides expansive space to carry manifold items. While the inventory size is never expandable, the space provided for up to thirty-five (stacks of) items (in combination with the eight additional slots provided by the toolbelt) will almost always be enough to accommodate an in-game day's worth of loot and kill without running out of space. Problems will usually only arise due to a sudden unforeseen plethora of loot (such as when coming upon a locked crate) after an already successful looting tour.
The toolbelt section of the inventory screen gives direct access to eight items and allows for quick exchange between them (via customizable toolbelt keys or mousewheel rotation).
The clothing section of the inventory screen provides six clothing slots for pieces from the five clothing groups (headwear, upper body (outer), upper body (inner), lower body, and footwear) as well as the overall armour rating and temperature tolerance provided by one's current set of clothing.
The crafting section of the inventory screen offers the most basic and indispensible (though still quite numerous) crafting recipes:
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- Provided at least one free slot, it is possible to shiftclick items between the inventory proper and the toolbelt.
- Since there is one more clothing slot available than currently usable, speculations about the eventual introduction of a sixth clothing group (filling a gap in the existing system, such as a balaklava/face-mask or bullet-proof undergarment) have arisen.