Early Access
From Subsistence Wiki
- Early Access Game
- A game that is still in early development and the game developer, in this case ColdGames, has decided to share the game with the public to help play test and give feedback during development stages.
WHAT COLDGAMES HAS TO SAY:
- Why Early Access?
- “I want to start getting more players involved, so I can continue shaping the game based on their feedback.
- The early access version is only intended for those who are interested in participating in the game's development as I continue to move forward with the project.
- I am the sole developer of the project, which I work on in my spare time as a passion project. I feel this is an important disclaimer for those considering playing the game, so that players can make a more informed purchase decision.
- Edit: As of March 2018, I have decided to leave my full-time employment to dedicate myself to the game and its continued development.”
- Approximately how long will this game be in Early Access?
- “I plan to keep the game in EA up until I'm confident there is a sufficient content and depth to the gameplay.
- I'm not in a hurry to move out of EA. I feel EA is perfect while I continue to add features and make changes to the game.”
- How is the full version planned to differ from the Early Access version?
- “There is no fixed direction that the game is taking. The game is evolving naturally based on feedback from those playing the game, and watching gameplay.”
- What is the current state of the Early Access version?
- “The game currently offers a singleplayer and co-op PvE sandbox experience, and has many features already in place (including base-building, crafting, animal husbandry, farming, AI hunters, etc).
- I encourage anyone who is considering trying out the game, to first watch some YouTube gameplay videos. There have been many gameplay series from many YouTubers, which show the current features (and the progress the game has made).”
- Will the game be priced differently during and after Early Access?
- “I'm unsure if the price will change after or during EA. I want the price to be reflective of the potential enjoyment a player can take from the game.”
- How are you planning on involving the Community in your development process?
- “Since releasing early builds of the game (December 2015), I have been active on YouTube and the Steam discussions to get feedback from those playing and watching the game.
- The feedback has had a huge influence on how the game has evolved, and will continue to play a vital role in it's continued development.”
REF: Quoted from Steam